Sebastian Schulz

Sebastian Schulz

3D Environment Artist

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Robinson The Journey, Crytek, 2016

Some work I did working at Crytek as a Junior Environment Artist on “Robinson: The Journey”. My responsibilies were mostly set dressing and creating level specific textures for the “pod area” of which I was the environment art owner. Team…

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The Climb, Crytek, 2016

Some work I did working at Crytek as a Junior Environment Artist on “The Climb”. My responsibilites ranged from modeling/sculpting differnt rocks for the asia setting to prop/vegetation placement and general set dressing of the maps. For the alps maps…

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HUNT SHOWDOWN, CRYTEK, 2015

Some props I’ve created for “Hunt Showdown” For the kitchen untensils I re-did only the materials, the rest was done entirely by me.

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Basement Hallway, Personal Project, CRYENGINE

Resident Evil 7 inspired hallway.  I quite liked the game and the art/lighting and wanted to do something small trying to capture the mood/atmosphere of the game. Rendered in CryEngine. All textures are done fully procedural inside substance designer.

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The Cave, Personal Project, CRYENGINE

A jungle cave scene. Rendered in CryEngine.

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Byrgenwerth Labs, Personal Project, CRYENGINE

A scene heavily influenced by one of my favourite games – Bloodborne. Done about a year ago. Rendered in CryEngine. Unfortunatley almost all of the workfiles of this scene have been lost so I won’t be able to continue working…

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Fantasy Forest, Personal Project, CRYENGINE

An overgrown ruin of an ancient civilization lying inside a peaceful forest.

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Infestation, Personal Project, UNREAL ENGINE 4

Infestation – An Alien Universe inspired sci-fi environment set on a large mining vessel. The crew facing imminent extinction by an unknown lifeform infesting inside the ship. Rendered in Unreal Engine 4!  

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Asian Pagoda, Personal Project, UNREAL ENGINE 4

A silent, peaceful pagoda somewhere in asian mountians. Rendered in Unreal Engine 4!

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Medieval Manor, Personal Project, UNREAL ENGINE 4

A medieval manor somwhere in france. Rendered in Unreal Engine 4!

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WEAPONS AND PROPS, PERSONAL PROJECT, MARMOSET TOOLBAG

Some weapons and props done over the last view years.

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MATERIALS, PERSONAL WORK, MARMOSET TOOLBAG

Some tileable material created over the last few years. Rendered in Marmoset.

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HIGH POLY WORK, PERSONAL PROJECT, VARIOUS RENDERERS

Some high poly modeling work done over the last few years. Some rendered in 3DS Max (Mental Ray), some rendered in Marmoset Toolbag.

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